No previous education or training in behavior management, psychological principles, or educational concepts are required. If you are connected to the internet and reading this sentence on your computer screen right now, you are ready to experience the course.
The overall objective of this course is for students to learn the terminology, procedures, and techniques of Behavior Modification and apply these principles within real-world environments to better the lives of others.
General Structure of the Course
This course "practices what it preaches." Meaning, students learn Behavior Modification principles and techniques by experiencing interactive instructional tutorials that were designed using the same Behavior Modification principles and techniques. For example, you will learn about the concept called "Differential Reinforcement" within tutorials that employ the technique of Differential Reinforcement to teach this concept.
Students work through many small "Units" of instruction. Each Unit includes a few tutorials and a quiz covering the information in those tutorials. Within each Unit, students should successfully complete all the tutorials and then complete the Unit's quiz. Students should work through the Units in a sequential fashion, starting with Unit 1, then Unit 2, and so on, for the material within the Units continually build upon each other. Skipping ahead will lead to confusion and misunderstanding. After completing all of the Units, students are to complete the Final Exam.
The Basic Principles of Behavior Modification Course contains Units of interactive, on-line, web-based tutorials. These tutorials teach the basic and advanced concepts and techniques of Behavior Modification. By working through these tutorials, students will learn the basic terminology of Behavior Modification, procedures and techniques for modifying behavior, and skills for applying these techniques in practical settings.
The tutorials are highly interactive sequences of frame-by-frame Programmed Instruction. Each tutorial consists of about 30-50 frames. Each frame requires the student to actively respond by filling in a blank on the screen or answering a question. As students work through the tutorials, a percent correct score is continually displayed. Tutorial mastery is defined as earning a tutorial percent correct score of at least 90%. If 90% is not achieved, the student is recommended to review the tutorial again.
To teach the Behavior Modification principles, the tutorials employ behavioral principles of learning (shaping, fading, priming, prompting, reiteration, active responding, feedback, etc.). The tutorials are elegantly simple in appearance, do not use distracting "eye candy" (fancy graphics or audio), and are very effective at accomplishing their objectives.
Enrolled students will be provided a Basic Principles of Behavior Modification Course Manual that includes a detailed description of all the principles and techniques taught within this course. This manual also includes tables, many examples, job aids, and other resources to help students to better apply the principles and techniques.
Unit 1 - Introduction
2. Learning Basic Principles
3. Basic Terms for all Tutorials
4. Becoming a Contingency Manager
5. Unit 1 Quiz
Unit 2 - Increasing Desirable Behavior
6. Positive Reinforcement
7. Factors Influencing Reinforcement Part 1
8. Factors Influencing Reinforcement Part 2
9. Premack Principle
10. Negative Reinforcement
11. Escape and Avoidance
12. Negative Reinforcement and Aversive Control
13. Review of Increasing Desirable Behavior
14. Unit 2 Quiz
Unit 3 - Decreasing Undesirable Behavior
16. Problems with Extinction - Part 1
17. Problems with Extinction - Part 1
18. Differential Reinforcement
20. Problems with Punishment
21. Response Cost
22. Time Out
23. Unit 3 Quiz
Unit 4 - Developing New Behavior
24. Modeling and Imitation Training
25. General 4 Step Procedure For Modeling
26. Prompting and Fading
27. Shaping - Part 1
28. Shaping - Part 2
29. Unit 4 Quiz
Unit 5 - Maintenance and Generalization
30. Maintenance and Generalization
31. Techniques for Maintenance and Generalization - Part 1
32. Techniques for Maintenance and Generalization - Part 2
33. Unit 5 Quiz
Unit 6 - Special Applications
34. Contingency Contracting - Part 1
35. Contingency Contracting - Part 2
36. Token Economy - Terms and Procedures
37. Token Economy - How to Set Up
38. Level System and Point Card - Part 1
39. Level System and Point Card - Part 2
40. Group Contingencies
41. Good Behavior Game
42. Teaching Self-Management
43. Unit 6 Quiz